Now that we have fixes in place, our plan is to finish deploying Teamfight Tactics to all our remaining regions within the next few hours. We expected the issues we saw in EUW to affect other large regions, so we temporarily delayed TFT’s launch in a few places to give us time to find a solution. However, those problems are now resolved and the developer will be deploying the game elsewhere. Why Teamfight Tactics Was Delayed in Other Regionsīecause of all of the above issues, Riot decided to delay the Teamfight Tactics launch in other regions. We will be continuing to monitor the region for other issues throughout the weekend. Status: It took a couple tries but we identified a fix which is now live and EUW is looking relatively stable. We temporarily disabled the queue while we investigated those issues. We implemented queue time delays, but still saw issues crop up with the services that power parties and matchmaking. The configuration bug from North America thankfully didn’t affect EUW, but as we approached peak hours throughout Europe we saw instability and long queue times as a result of tons of players queueing up for games. Riot says the game proved extremely popular in the region which required them to temporarily disable the queue. ![]() The EU West server had much longer queue times than the rest of the world. Long Teamfight Tactics Queue Times in Western Europe We will continue to monitor over the next few days to make sure North America stays stable. Status: A fix was implemented around 1:00 am Pacific Time (UTC -7) Thursday and the server looks healthy. We started looking at configuration differences between our servers and found all the regions with the errors had a slightly different configuration and we used that info to identify the problem. We were also seeing some unusual errors in North America and a few other regions that we hadn’t seen in OCE and JP. Shortly after we went live in North America, it looked like our servers were overloaded even though we were below capacity. According to Riot, there were some configuration issues that caused this, but it been resolved since Thursday. Though server issues are expected when a game in beta goes live, TFT experienced a weird issue where servers actually got worse after the opening wave of players finally got through. Long Off-Peak Queue Times in Teamfight Tactics Teamfight Tactics Strategy Tips: 12 Things TFT Doesn’t Tell You.Teamfight Tactics Beta Pass Guide – Start Date, TFT Rewards.Teamfight Tactics Comps Guide – 5 of the Best TFT Team Builds.Today, Ed Altorfer, Senior UX Design Manager, took some time to talk about the long queue times in Teamfight Tactics. When it was finally added to the live game client, queue times were sometimes equally as long. ![]() It first went live on the League of Legends public beta environment (PBE) with queues well over half an hour long. The launch of Teamfight Tactics hasn’t actually been all that horrible.
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![]() Here you will find how to download Digital Terrain Data and create contour map. ![]() We don’t have to do hectic work like this as webgis provides us with ready-made digital elevation data. WebGIS is where you can find all the leading information and resources for Geographical Information Systems. It is generated by collecting elevation points of terrain. - shows previously unloaded Slope maps either for the selected area on the map or for geographical location relative to the current center of the map displayed on the screen.Digital Elevation Model is a 3D representation of a terrain.- the legend of colours to show the angle range at which the steepness of the slope can differ.the maximum zoom level at which the colours are expected to disappear.the minimum zoom level at which Slope angle colours are expected to be viewable on the map.- minimum and maximum options to tap, to select:.Layer transparency - percentage scale to determine the degree of transparency the colours used to display slope./ - choice to display one of the terrain data types: either Hillshade, or Slope.Show/Hide terrain - toggle on/off Terrain on the map.Tap it, to open the context menu and select one of the options: either Hillshade, or Slope. To enable slope layer go to Menu → Configure map, find the Overlay / Underlay section, find Overlay / Underlay and toggle on the Terrain option. Download maps - shows previously unloaded Slope maps either for the selected area on the map or for geographical location relative to the current center of the map displayed on the screen.Legend - the legend of colours to show the angle range at which the steepness of the slope can differ.the maximum zoom level at which it should disappear.the minimum zoom level at which the colours of the Slopes will be visible on the map.Zoom levels - minimum and maximum parameters to be tapped, to select:.Transparency - percentage scale to determine the degree of transparency the colours used to display slope.Hillshade / Slope - choice to display one of the relief data types: either Hillshade or Slope.Terrain - toggle on/off Terrain on the map.To enable slope layer go to Menu → Configure map, find the Show section, find Terrain, toggle on the Terrain option. You can configure hillshade visibility: the transparency of the shadow, and the zoom level at which the Hillshade map will be visible. Hillshade allows you to explore topography by illuminating it with hypothetical lighting that simulates shadow casting, thus revealing curvature that would normally be hidden or obscured by, for example, large amounts of vegetation. - shows previously unloaded contour line maps either for the selected area on the map or for the nearest areas relative to the current center of the map displayed on the screen. ![]() Line density - choice of density options for displaying Contour lines on the map: Low, Medium, High (the map loads slower if the density is High).- choice of width options for displaying Contour lines on the map.- choice of colour options in which Contour lines will be displayed on the map.- minimum and maximum zoom level at which Contour lines is expected to be viewable on the map.Show/Hide contour lines - toggle on/off Contour lines on the map.To enable contour lines layer go to Menu → Configure map, find the section and scroll to Contour lines and toggle on. To download Contour lines, Hillshade, and/or Slope for a specific area, do the following: Enable and adjust contour lines and/or relief on the map view.Download contour lines and/or terrain maps.Purchase and Enable Contour lines plugin in the Plugins section of the Main menu.To display Contour lines and Terrain data on the map: SONNY's LiDAR DIGITAL TERRAIN MODELS (DTM) OF EUROPEAN COUNTRIES Setup Williamson, Cathleen Bauer, Gregory Enos, Jeremy Arnold, Galen Kramer, William Becker, Peter Doshi, Abhijit D’Souza, Cristelle Cummens, Pat Laurier, Fabien Bojesen, Mikkel, 2018, “ArcticDEM”, Harvard Dataverse, V1 ArcticDEM: Porter, Claire Morin, Paul Howat, Ian Noh, Myoung-Jon Bates, Brian Peterman, Kenneth Keesey, Scott Schlenk, Matthew Gardiner, Judith Tomko, Karen Willis, Michael Kelleher, Cole Cloutier, Michael Husby, Eric Foga, Steven Nakamura, Hitomi Platson, Melisa Wethington, Michael, Jr. ALOS DEM: The original data used for this product have been supplied by JAXA’s AW3D. ![]() ![]() ![]() 6615396 - Game Night In The Back Room Pornhat Big Tits Milf 15:00 Khloe Kapri In Bad Cop Bad City (p4pi) Hdzog Pov Cop 44:35 Making Cheerleader Squeal For Bbc In 4k - Kenzie Reeves Upornia Big Cock 21:36 Flirty Brunette Is Sucking A Big, Black Cock And Expecting Upornia Black Big Black Cock 34:29 PervNana - Horny StepSiblings Enjoy Their StepGrandma Lilly James Massive Tits And Juicy Pussy Pornhub 18 Small Tits 45:12 Molly Rae - Fabulous Adult Movie Blonde Crazy Unique Txxx Facial Interracial 38:56 Road Rage Load: young bicyclist Ricky Spanish hit and fucked by blonde mom Dee Williams Xtits Spanish Big Tits 15:00 Nailing A Hottie Mom - POV Porn Video Homemadexxx Big Cock German 11:07 Spust W Ciasna Cipke Slodkiej Nastolatki Txxx Creampie Pov 35:30 Stunning brunette Nasty is sucking a huge black dick after sex Okxxx Big Black Cock Huge Cock 15:00Ġ1. ![]() Smoking Hot 41yo Mom Abby Somers Gets Double Penetrated! 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Another recent project he worked on in 2021 is “House of Gucci”, produced by Ridley Scott. Simon’s most recent projects include working for Ryan Murphy’s movie “The Prom”, which features the likes of Meryl Streep, Nicole Kidman and James Corden. The company has currently turned into one of the household names of American Public Relations, managing actors and producers such as Sam Mendes and Ridley Scott, who have amassed a total of 500+ Emmy Awards and 54 Academy Awards. The company boasted of a massive $15 million yearly revenue, managing promotional campaigns for some of the biggest movies of the time, including “Gladiator”, “American Beauty”, “Crouching Tiger, Hidden Dragon” and “Brokeback Mountain”.Īt the turn of the decade, Simon Halls got his next big break, when he created Slate PR. In 2001 the firm merged with the larger public relations company, PMK, where he worked for a further nine years, from 2007 as co-CEO of the firm. During this time he managed public outings and communications campaigns for the likes of world-class producers and actors such as the Coen Brothers and Jude Law. After gaining further experience by working with actors and understanding the underbelly of the Hollywood arena, Simon partnered with other Public Relations experts operating in the entertainment industry, to found Huvane Baum Halls, a company in which he served as CEO until 2001. To do this, he founded his first company: BWR PR. According to Halls: ‘If you live in LA, it’s a one industry town, so if you want to succeed on a broad level, it seems like the best way to do that is to be part of the entertainment industry.’ He saw clearly that the best way to do this was to establish himself in Hollywood and represent people in the “big screen” business. A bright careerĪfter returning to the US in the early 1990s, Simon decided to channel his gained public relations experience into the entertainment business. During this early period of his career, he gained further experience by working at several Russian-based PR firms simultaneously, before returning to the US for his big career splash. His first job took him to Moscow, Russia, where he served as a PR Manager for the newly-established McDonalds franchise in the post-communist country. Posted by Crazy for Simon Halls on Tuesday, January 7, 2020 ![]() The Village Voice gave the PS2 version a score of eight out of ten and stated that "Taking on generic career-mode opponents can't match fighting friends." BBC Sport gave the game an 80% and said, "The road to the top is a long one and things become repetitive long before you get the chance to glove up against "The Greatest". It received a runner-up position in GameSpot 's 2004 "Best Traditional Sports Game" award category across all platforms, losing to ESPN NFL 2K5. GameSpot named it the best Xbox game of April 2004. įight Night 2004 received "favorable" reviews on both platforms according to video game review aggregator Metacritic. Combined console sales of Fight Night games released in the 2000s reached 2.5 million units in the United States by July 2006. Next Generation ranked it as the 68th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. By July 2006, the PlayStation 2 version of Fight Night 2004 had sold 850,000 copies and earned $36 million in the United States. Sales of Fight Night 2004 surpassed 1 million units worldwide by the end of June 2004. For example, with the default controller configuration, moving the right analog stick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding R1 will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry. With Total Punch Control, most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. Its chief features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels. Four sequels followed, Fight Night Round 2 in 2005, Fight Night Round 3 in 2006, Fight Night Round 4 in 2009 and Fight Night Champion in 2011. It is the successor to EA's previous boxing series, Knockout Kings. Fight Night 2004 is a 2004 boxing video game developed by NuFX, Inc.
![]() A second expansion, Civilization VI: Gathering Storm, followed in February 2019, and a season pass, the New Frontier Pass, in May 2020. The game's first major expansion, Civilization VI: Rise and Fall, was released in February 2018. The game received generally positive reviews upon release, and it was awarded Best Strategy Game at The Game Awards 2016. There is also new artificial intelligence mechanics for computer-controlled opponents, which includes secret goals and randomized engagements to disrupt an otherwise stable game. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements, and a better government civics structure for those playing on a cultural victory path. For example, a campus district must be built in order to house science-based buildings. New to Civilization VI is the use of districts outside the city center to house most of the buildings. A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. ![]() The game features several civilizations not featured in previous incarnations of Civilization, while many returning civilizations have new capitals or new leaders. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend themselves from others, researching new technologies and civics advancements, developing an influential culture, and engaging in trade and negotiations with other world leaders. Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many in-game millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence, over the other human and computer-controlled opponents. The latest entry into the Civilization series, it was released on Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019, and Android in 2020. The mobile port was published by Aspyr Media. Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K, and distributed by Take-Two Interactive. ![]()
![]() It's not the prettiest PS2 game, but it's easily emulated and is one of the best SRPG's I've played. Some garbage appears around text at resolutions above native. Slowdown in some areas as the game is pretty demanding (on my system anyways). And the occasional VFX that didnt quite follow its object too well, but that was no biggie either. Character's shadows will render above their bodies. 1 08-01-2018, 04:30 AM Got through R&C 3 no problem, only that mild lag when there were a lot of enemies present, but that only lasted a couple seconds anyway. Title (Region): SMT: Digital Devil Saga (NTSC) Hacks: HW Anti Aliasing - 4x, Alpha Hack - no, Offset Hack - no, Skipdraw Hack - 0 Speed Hacks: enabled, EE Cyclerate - 2x, MTVU - enabled You may experience minor slowdown in a stage or two later in the game if your CPU isn't strong enough, but it's nothing terrible. Certain bits are fairly demanding for some reason. Hacks: HW Anti Aliasing - 4x, Alpha Hack - no, Offset Hack - yes, Skipdraw Hack - 0 Interlacing: Bob tff (Blend bff if playing at native res)ĭ3D Upscaling: D3D internal res - n/a, Scaling - 4x, Native resolution - no The HUD will appear in a small box in the top left corner of the screen when using anything above native res, but will sometimes stretch out to the proper area (making a save state and then loading it seems to do this reliably) however that portion of the screen will be blurred and low res. Also this is practically the best game ever made. Made an updated God Hand config since the other one was a bit old and lacked certain pieces of information. It removes some graphical errors from the screen and improves performance. ![]() NOTE: Setting the skipdraw hack to 10 under D3D11 is a must. NOTE: Bloom lighting will be disabled unless you use D3D11 renderer. NOTE: Very high D3D internal resolutions may cause slowdown, keep an eye on your video memory usage and use the internal resolution + AA pairing that is right for your GPU. Hacks: HW Anti Aliasing - 0-4x, Alpha Hack - no, Offset Hack - no, Skipdraw Hack - 10 Hardware Mode Settings: Texture Filtering - yes, Allow 8-bit textures - no, Logarithmic Z - n/a, Alpha Correction (FBA) - n/a Speed Hacks: enabled, EE Cyclerate - 1-3x, MTVU - enabledĭ3D Upscaling: D3D internal res - n/a, Scaling - 3x, Native resolution - no You can reduce this effect by increasing the internal resolution. Due to a depth of field like effect, the game appears to be slightly blurry. Strange graphical errors during three cutscenes in the game that use a sepia filter, every other cutscene is fine. ![]() Summary: Completely playable at full speed They were named after the comic strip character Buster Brown’s sweetheart Mary Jane, who wore this type of shoe. Mary Jane shoes have an interesting history. I chose a pair of navy blue leather ones with chunky heels that looked very much like these: Many of the girls were beginning to wear heels, so of course I had to have a pair of Mary Janes with heels. I started attending Catholic school in 5th grade and we had to wear a uniform, but we were allowed to wear shoes of our own choice, as long as they were either black or navy blue and appropriate for school. I never got to wear them again though, because they didn’t match anything else I had, and I was always required to be perfectly coordinated for my mother.Īs I grew older, I never outgrew my love for Mary Janes. I couldn’t stop looking at the way they graced my feet. My dress was a gorgeous pink confection with embroidered roses, a huge white sash, and a layered skirt, and I had a pink matching coat and hat, but all I cared about was the shoes. On my 6th Easter, my mother bought me a pair of white patent leather Mary Janes to wear with my new pink Easter outfit. I don’t remember the girl’s name or even what she looked like, but I never forgot those shoes. I had to go over there and stroke those velvety shoes. One day at Sunday school, another girl was wearing burgundy velvet Mary Janes. I remember at a birthday party I attended, one of the girls was wearing baby blue patent leather Mary Janes. Sometimes I’d see other colors or even materials on the shoes. In the winter, many of the girls (including myself) wore colored tights under their dresses and jumpers, and I liked the contrast of their shiny black Mary Janes with the red, black, white, hunter green or navy blue tights they had on. I was constantly looking at the other girls’ feet, because I found their shoes so fascinating. I envied the girls at school who got to wear their Mary Janes every day. ![]() The ladies always smiled politely and murmured some compliment before going on their way. I remember running around the department store stopping in front of strange ladies, proudly pointing to my new shoes and telling them to look at how pretty they were. The ones I chose were special, because they had square toes and two thin straps across the instep rather than just one. One of my happiest memories is from when I was about 5, when my mother took me shopping for a new pair of Mary Janes. I remember taking them out of their box during the week and just looking at them, turning them over and over in my small hands, admiring their shininess and sniffing their new-leather aroma. My own pair of black patent leather Mary Janes were strictly reserved for Sunday school, birthday parties, and other special outings. ![]() No matter what sort of dress I wore to school, I was always made to wear plain brown Oxfords or loafers with my school dresses, but some of the girls got to wear their dressy Mary Janes every day of the week. School dresses varied and ranged from dark plaid jumpers over white blouses (or pleated wool skirts with suspenders for the younger girls), to cotton dresses with full gathered skirts in warmer weather. We had clothing for different activities: pants (or slacks, as they were called) or overalls were “play clothes ” then we had our “school dresses,” and finally our flouncier, dressier Sunday and party dresses (these were usually interchangeable). Back in the ’60s, little girls didn’t yet wear pants to school. When I was a little girl, I think I was happiest whenever I had a brand new pair of Mary Jane shoes. |
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