![]() Neil Armstrong released the camera and activated it while climbing down Saying the famous words, "This is one small step for (a) man, one giant leap for mankind." The event was captured by a televisionĬamera which was attached to the side of the Lunar Module. Hours after landing, Neil Armstrong climbed down the ladder attached to the Lunar Module and took the first footsteps on the Moon, Remaining, announcing that "the Eagle has landed." At 2.56am UTC on 21st July 1969 (10.56pm EDT on 20th July 1969), six and a half Despite communication problems,Ĭomputer overloads and rapidly decreasing fuel, Neil Armstrong successfully landed on the Moon's surface with 30 seconds of fuel ![]() Noticing that the site that the Lunar Module's onboard computer was taking them too was too rocky. Neil Armstrong took up manual control of the Lunar Module after The Command Module and began its descent to the surface of the Moon. MichaelĬollins remained in the Command Module in orbit around the Moon. About six hours after entering the Lunar Module, it was separated from Orbit, Neil Armstrong and Buzz Aldrin left the Command Module (known as Columbia) and entered the Lunar Module (known as Eagle). Were three astronauts: Neil Armstrong, Edwin "Buzz" Aldrin and Michael Collins. Apollo 11 took three days to reach the Moon. Inside the Command Module of the spacecraft Note that during a release candidate process, new nightly builds are not released.Launched from the Kennedy Space Center in Florida on 16th July 1969 using a Saturn V rocket. Please see the Source Code Project forum and the Nightly Builds forum for builds. ![]() This can create difficulties in keeping this section up-to-date, but as new features are added to the editor, the information box below will be updated to reflect the most recent changes.įRED2_Open builds are included with every released Windows build of FreeSpace Open (FSO), whether the release is an official (final) release, a release candidate, or a nightly build. Additional resources for FRED users of all skill levels are available in this section, with material in the "Learning FRED" section being geared specifically toward beginners.Īlso, keep in mind that FRED2_Open is under constant development. To alleviate this problem, a link to the online version of the walkthrough, without the sample mission, is provided below. The walkthrough covers everything needed to design a working mission, but it may not be available to those who do not own the retail version of FreeSpace 2. The best way to become familiar with FRED2, and by association FRED2_Open, is to complete the FRED walkthrough, provided with the retail version of FreeSpace 2. The general continuity material in the "Mission Designer's Reference" section is valid for all versions of the editor. The information found on these pages refers primarily to FRED2_Open, as it is the most recent version and the only one continually updated with support for new features, but some reference material is available for FRED2. There are actually three versions of this editor: FRED, which was the original editor supplied with Descent: FreeSpace - The Great War and is largely obsolete now FRED2, which was the updated editor supplied with FreeSpace 2, and finally FRED2_Open, which is the open source version of the editor and the only one to support the many additions and improvements made, since the source code of FreeSpace 2 was released. Unlike mission and level editors released for other games, no functionality was removed from FRED.įRED is a fully 3D editor, allowing placement of objects on all axes (X, Y, and Z), has full symbolic expression (SEXP) scripting support, allows the inclusion of voice acting for briefings and mission messages, can create both subspace and nebula missions, contains a full-fledged campaign editor, including the ability to add cutscenes, and much more. As such, FRED is very powerful, once the initial learning period is over. FRED (main window pictured left) is the editor developed and used by Volition to make the missions and campaigns of both FreeSpace games.
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